AI Insights · Timothy · July 2021
Top 5 Cartoon Fantasy Games on Android in the Netherlands, Q2 2021
In Q2 2021, the top 5 cartoon fantasy games on Android in the Netherlands showcased diverse performance metrics in terms of downloads, revenue, and active users. Here’s a detailed look at their trends.
In Q2 2021, the top 5 cartoon fantasy games on Android in the Netherlands showcased diverse performance metrics in terms of downloads, revenue, and active users. Here’s a detailed look at their trends.
Crash Bandicoot: On the Run! from King saw a noticeable decline in weekly downloads, starting at 25K in late March and dropping to around 1.7K by the end of June. The weekly revenue also showed a downward trend, peaking at about $2.4K at the end of March and ending the quarter at approximately $454. Weekly active users for the app started strong at 42.9K but decreased to 10.2K by the end of the quarter.
Candy Crush Saga, another title from King, demonstrated steady revenue generation throughout the quarter. Weekly revenue ranged from $33.8K to $50.4K, with a peak in mid-April. The game maintained a stable download rate, averaging around 4K to 5K weekly. Active users remained consistent, hovering around 83K to 94K throughout Q2.
Adventure Trivia Crack by etermax experienced a significant decline in both downloads and active users. Weekly downloads dropped from 5.5K at the start of the quarter to just 585 by the end of June. Active users followed a similar trend, decreasing from 12.4K to 3.6K. Revenue peaked in mid-April at $517 but fell to around $131 by the end of the quarter.
Pokémon GO by Niantic, Inc. showed robust performance in terms of revenue and active users. Weekly revenue fluctuated between $22.7K and $35.2K, with a notable peak in early June. The game saw a surge in downloads towards the end of June, reaching 6.8K. Weekly active users remained high throughout the quarter, ranging from 287K to 341K.
Dinosaur Park – Primeval Zoo from upjers GmbH had a strong start in downloads, peaking at 10.2K in early May but declining to 784 by the end of June. Revenue saw an upward trend initially, reaching $975 in late May, before decreasing to $400 by the end of the quarter. The game’s active users also showed a decline, starting at 8.6K in early May and dropping to 4.1K by the end of June.
These insights come from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower’s website.